Frost Giant by Mariana Ruiz Villarreal
Illustration by Mariana Ruiz Villarreal, Public Domain

Frost Giant

is a Giant

Members:



5e

         
         
   NE   

D&D 5 facts

  • Size: Huge
  • Type: Giant
  • CR: 8
 



3e

Pathfinder 2 facts

 

Pathfinder 2 sources

 

         
         
      CE

Pathfinder facts

  • CR: 9
  • XP: 6,400
  • Size: Large
  • Type: Humanoid
  • Tags: cold, giant
  • Initiative: —
  • Senses: low-light vision
  • AC: 21, touch 8, flat-footed 21 (+4 armor, –1 Dex, +9 natural, –1 size)
  • HP: 133 (14d8+70)
  • Saves: Fort +14, Ref +3, Will +6
  • Speed: 40 ft.
  • Melee: greataxe +18/+13 (3d6+13) or 2 slams +18 (1d8+9)
  • Space: 10 ft.
  • Reach: 10 ft.
  • Abilities: Str 29, Dex 9, Con 20, Int 10, Wis 14, Cha 11
  • Attacks: Base Atk +10; CMB +20; CMD 29
  • Feats: Cleave, Great Cleave, Improved Overrun, Improved Sunder, Martial Weapon Proficiency (greataxe), Power Attack, Skill Focus (Stealth)
  • Skills: Climb +13, Craft (any one) +7, Intimidate +7, Perception +10, Stealth +2 (+6 in snow); Racial Modifiers +4 Stealth in snow
  • Languages: Common, Giant
  • Organization: solitary, gang (3–5), band (6–12 plus 35% noncombatants and 1 adept or cleric of 1st–2nd level), raiding party (6–12 plus 35% noncombatants, 1 adept or sorcerer of 3rd–5th level, 1–4 winter wolves, and 2–3 ogres), or tribe (21–30 plus 1 adept, cleric, or sorcerer of 6th–7th level; 1 barbarian or ranger jarl of 7th–9th level; and 15–36 winter wolves, 13–22 ogres, and 1–2 young white dragons)
  • Treasure: standard (chain shirt, greataxe, other treasure)
 

Pathfinder sources

 

D&D 3.5 facts

  • Type: Giant
  • Tags: Cold
  • Size: Large
  • CR: 9
 

         
         
      CE

D&D 3.0 facts

  • Abilities: Str 29, Dex 9, Con 21, Int 10, Wis 10, Cha 11
  • AC: 21 (-1 size, -1 Dex, +9 natural, +4 chain shirt)
  • Advancement: By character class
  • Attacks: Huge greataxe +18/+13 melee; or rock +9/+4 ranged
  • CR: 9
  • Damage: Huge greataxe 2d8+13; or rock 2d6+9
  • HD: 14d8+70 (133)
  • Initiative: -1 (Dex)
  • Organization: Solitary, gang (2-5), band (6-9 plus 35% noncombatants plus 1 adept or cleric of 1st or 2nd level), hunting/raiding party (6-9 plus 35% noncombatants plus 1 adept or sorcerer of 3rd-5th level
  • Qualities: Rock catching, cold subtype
  • Reach: 5 ft. by 5 ft./10 ft.
  • Saves: Fort +14, Ref +3, Will +4
  • Size: Large
  • Skills: Climb +13, Jump +13, Spot +6
  • Speed: 40 ft.
  • Tag: Cold
  • Terrain: Any cold land and underground
  • Treasure: Standard
  • Type: Giant
 
 



1e

         
   TN   
      CE

BLUEHOLME facts

     

    BLUEHOLME sources

     
     

     

    First BD&D sources

     
     



    0e

           C 

    S&W facts

    • AC: [15] – chain mail [11]
    • Attacks: weapon (4d6) or fist (1d6)
    • HD: 11
    • HDE: 12
    • Move: 4 (5 unarmored)
    • Special: Hurl boulders, immune to cold
    • XP: 2000
     
     

    OD&D facts

    • HD: 10+1
    • Size: 18 ft
     

    OD&D sources